![]() ![]() Characters also have passive abilities, like Elena’s ability to buff the character with the highest Attack power at the start of the fight. I keep Elena as my backup so I can call for her healing whenever it’s needed while keeping my attack-based characters in the front. Your backup fourth character brings their powers into a fight even when they’re not active in combat and can use their leveled specials in your combos. That interplay between characters gets deeper in several ways. These attacks have different levels (1, 2, or 3), so you’ll have to pick the moves you want in numerical order. Once you use one of these moves, you can get your other characters to do a free special follow-up (combo) with several different levels of attacks or abilities. Once you have a single bar, you can use a Super move that will slam foes or cause one of several different effects depending on the character. The group will auto-attack with basic blows as your special bar builds up. You’ll do this in three-on-three matches (with one fighter in reserve). Starting with Ryu or Ken (your choice), you’ll assemble a roster of fighters from all over the globe to beat up a nigh-endless supply of other world warriors and thugs. It’s not something for all Street Fighter fans, but if you’re interested in something a bit more managerial, it will keep pulling you back in. Even so, I found myself continually returning to the game to play a little bit here and there. As an RPG, it brings a (not unexpectedly) different feel to the franchise that rubbed me wrong at first. Street Fighter: Duel has been an interesting trip into the Street Fighter universe in the meantime, although my opinion of the game keeps shifting back and forth as I play it. While steadily waiting for June so I can mangle folks with Marisa in Street Fighter VI, I needed something to fill the hole in my life. ![]()
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